indeed. Dragon ichor is copper based and not iron based, thus it is green as copper is green when it is liquid. Fe or iron has a rust or red color. However... Blood is purple when it carries oxygen due to the reaction of the oxygen with the iron.
Oi, Kaya, you're right; Punnet squares really don't work for Pernese dragons. *tosses out scraps of paper*
And I know RMW is more fantasy-based, haha! But if you're asking how it works at all and we're not sticking to science-y, I could just go MAGIC! And it'd be right.
Yeah, Ruth is technically ALL THE COLORS! because white reflects all the pigments rather than absorbing them, so depending on what he's surrounded by or on a particularly bright day when he's reflecting the sun he can do rainbow-y things, the same way water or snow can.
And I like the preemie idea of Ruth, too - that's what I mostly think about him; I just like throwing ideas out there. Not quite ready to pop out of that shell. Which also allows room for other colors because there's a base color that develops from there.
And I don't think blood would affect a hide - a hide is thicker than skin and probably wouldn't allow anything to be seen through, wing membranes aside. (It's not as delicate as human skin, so to speak; for instance, you can't see a reptile's blood under their scales, etc.)
I like the idea of mentally willing the types of Dragons into existence - the need for Queens, at least, would be answered; I think it'd be interesting if the ranks were subconsciously willed into existence. That could date all the way back to firelizards, too: something the geneticists weren't aware existed when they played around to make dragons bigger, something evolutionary to keep the 'pack' in order, so to speak.
To be fair, broadcasting emotions would be different than broadcasting a need for a certain type of dragon, which is why I think it would be subconscious and evolutionary versus thinking REALLY HARD about Queen dragons. (Imagine if humans could affect them; DMW would have been OVERRUN with Queens! Baha.)
And now I go back to trying to make Punnet squares work. (They never will. But I can try, damn it.)
It's not supposed to be thinking 'really hard' though. It's kind of the "if you do A expecting B then B won't happen" situation. When I wrote this I supposed that no one knew that everyone thinking "We need this" or "we want this" would cause 'this' to happen.
It's not supposed to be thinking 'really hard' though. It's kind of the "if you do A expecting B then B won't happen" situation. When I wrote this I supposed that no one knew that everyone thinking "We need this" or "we want this" would cause 'this' to happen.
If one were to think "Hey, I really really really really want a dragon the size of the moon" with the express purpose of trying to get a dragon the size of the moon, that would NOT work.
The idea is that while 'really needing A' (and thinking about it a lot) can cause it to happen (in some cases) - no one in the role play is actually aware of this. Therefore they cannot go around want/needing things into existence, for trying to do so defeats the very mechanism by which it works. If one thinks "Well, if we all just need a Queen badly enough, we'll get one, so don't worry" then the group would not be able to genuinely, mentally "need" a Queen enough to get one.